eBook Title for Download :Windows Mobile Game Development: Building games for the Windows Phone and other mobile devices (Format : pdf , Language : English)
Plot :
This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB.NET.
You will be walked through every aspect of developing for the Windows Mobile platformfrom setting up your development environment for the first time to creating advanced 3D graphics. Finally, youll learn how you can make your applications available to others, whether distributing for free or selling online.
Using extensive code samples throughout, youll gather all the information needed to create your own games and distribute them successfully for others to enjoy.
Aimed primarily at C# developers, almost everything in the book can be used in VB.NET too. For those areas where this is not the case, workarounds are suggested so that VB.NET developers are still able to use the techniques described.
What youll learn How to obtain and configure a development environment for Windows Mobile How to build a working extensible game engine to reduce development time and increase reusability and distribution Tips and techniques for getting games working on a wide range of devices, including older devices, smartphones (with no touchscreens), as well as the latest hardwareall in a single code base A full overview of using OpenGL ES, opening up a new world of advanced 2D and 3D graphics and effects Everything you need to know to include high quality sound and music in your games Advice and information on the best ways to allow the user to interact with your game Guidance on distributing your finished games, including information about freeware listings and tips on creating and selling shareware games Who this book is for
The book is aimed at those with an existing background in programming and knowledge of one of the two main .NET programming languages (C# and VB.NET), but who do not necessarily have any knowledge of programming for Windows Mobile or programming games in general. The book will guide the reader through the steps required to become proficient in both of these areas of development.
Table of Contents Windows Mobile and NET Mastering the User Interface GDI Graphics Taming the Device with the Game Engine Timing to Perfection Exploring User Input Sounding Out with Game Audio Game in Focus: GemDrops Common Game Components A New Window on the World with OpenGL ES Creating 2D Games with OpenGL The Ins and Outs of the Third Dimension Further OpenGL Features and Techniques Distributing Your Game
About the Author
Adam Dawes is a software developer and systems architect working at a cutting edge online service development company. He has been a compulsive programmer since the age of four, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife Ritu and son Kieran in the south-east of England. His web site is at www.adamdawes.com.
Brendan is Creative Director with interactive agency magneticNorth, based in the UK. His portfolio of work includes projects for Disney, Golden Wonder, Benetton, Club 18-30, Volvic, Fox Kids, Kellogg�s, Coca-Cola Schweppes, and Channel 4. As well as commercial work, Bren also has personal projects including brendandawes.com, the highly acclaimed Saul Bass website, and its quirky offshoot, Psycho Studio, an application built entirely in Flash that allows you to edit your own version of the Psycho shower scene! Over the years Brendan�s work has been featured in many industry publications including Cre@te Online, Graphics International, and Creative Review, and he has received various awards including three Shockwave Sites of the Day, a nomination in the New York Flashforward Film Festival, and a nomination in the 2001 Webby Awards in San Francisco. He also writes Dreamweaver extensions and wrote the official QuickTime extension in conjunction with Apple and Macromedia. Bren is also heavily involved with product development at Macromedia in San Francisco as part of the alpha and beta testing teams for many of their products. Before becoming an interactive designer, Brendan dabbled in the music industry landing a record contract with Liverpool dance label 3 Beat Music. Before that, he worked as a photographer for the national newspapers in the UK. Both disciplines have helped him understand sound design and visual composition in interactive design. He�s a regular speaker at design seminars across the world including Flashforward in New York and San Francisco, Macromedia Web World in Seattle, Internet World in Los Angeles, and the New Media Age Congress in London. He was a coauthor of the ground breaking first volume of New Masters Of Flash from friends of ED, and in 2001, he published his first solo book for New Riders, Flash ActionScript for Designers: Drag, Slide, Fade. Brendan�s work has also appeared in a book by Californian design house Juxt Interactive as one of the ten featured creatives.
Author(s) Book :Adam Dawes
Publish Year :2010 Publisher : Apress
You can check by ISBN10/ISBN13 : 1430229284/9781430229285
Pages :466
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